An outcast necromancer and a half-demon clerk need to save the world from seashell zombies. No pressure.
Everyone's always told Aspic that trouble can't help following him because of his heritage. Determined to put the lie to half-demon stereotypes, he's finally landed a good, quiet job as an herbalist's clerk where the owner trusts him to man the shop alone. What could go wrong selling coriander and thyme?
When Geoffrey first enters the shop, Aspic finds the little man's eccentric appearance startling, then intriguing. Geoffrey explains, in stops and starts, that he is a theoretical necromancer researching replacements for blood magic. His current line of inquiry involves seashells—do they have any in stock? Aspic's co-workers warn him that Geoffrey is a walking disaster, but he finds himself more and more drawn to a necromancer concerned with ethical death magic.
Aspic is with Geoffrey in his lab when he has his first success, but the results aren't at all what he was aiming for. Instead of raising the dead rabbit on his table, the ritual animates the seashell and rock spell components, which flee the lab and cause havoc. They soon discover that the spell-animated objects are "zombies" in that they can "infect" other inanimate things.
An unorthodox necromancer and an exasperated shop clerk are going to need some unconventional help to find a working de-animation spell before the world is overrun by zombie seashells and stones gone mad.
Geoffrey the Very Strange is part of the Magic Emporium series. Each book stands alone, but each one features an appearance by Marden’s Magic Emporium, a shop that can appear anywhere, but only once and only when someone’s in dire need. This book contains theoretical necromancy, unexpected spell outcomes, some extraordinarily angry seashells, and a guaranteed HEA.